﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DataPlayer
{
    static DataPlayer()
    {
        Instance = new DataPlayer();
    }
    public static DataPlayer Instance;
    public string userId;
    public uint cacheGroupId;

    public string cacheUser;
    public string cachePsw;

    //时候登录过
    public bool IsLogined
    {
        get
        {
            return !string.IsNullOrEmpty(cacheUser);
        }
    }
}
